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Post by Silver Stryker on Mar 17, 2008 3:59:48 GMT 2
What is this about the death of Wii's? WHat happened with brawl? last I checked people were all about "THIS GAME WILL COMPELL ME FOR YEARS TO COME!" What, bored of it already? If so, here's my insult to you..... " " no, jk...As for the game library,...Chill out. IMO, it only makes sense to say this after five years of it and its megabusting primary game being out....That is to say, how long has the wii been out? Its primary game has just recently been out so...
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Post by Albireo on Mar 17, 2008 6:55:38 GMT 2
I dont really see the point in this thread...
But what is this about the death of Wiis? who's the bullcrap artist who made this up? and can we murder whomever this person may be?
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Post by Raikon on Mar 17, 2008 13:14:58 GMT 2
What is this about the death of Wii's? WHat happened with brawl? last I checked people were all about "THIS GAME WILL COMPELL ME FOR YEARS TO COME!" What, bored of it already? If so, here's my insult to you..... " " no, jk...As for the game library,...Chill out. IMO, it only makes sense to say this after five years of it and its megabusting primary game being out....That is to say, how long has the wii been out? Its primary game has just recently been out so... If we're saying this now, it's because it's serious. The PS3 and the 360 have alot more good games than the Wii, it really takes out the will to buy one. About Brawl, it's still not worth to buy a console for it and I'd still rather buy Guilty Gear^C+ when it comes out for the PS2 in March or something like real men. Nintendo's crappy internet service and the lack of worldwide release gave a large wound to Brawl. @zanjitsu: Give me arguments that support the Wii instead of just throwing death threats because I made this thread, which you apparently haven't read the first post to see valid points.
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Post by Albireo on Mar 17, 2008 14:49:17 GMT 2
Ah... yes i see...
Well, Brawl is putting up the ratings. It's probably cos the Wii's controls are something new, if we remember correctly, new things sometimes get shunned without much experimenting for an effective way to use it. Well that's for the games parts, publishers and game makers arent bothered to try the new controls, or are just scared that it'll make the game lose popularity.
For the Wi-Fi, i had a feeling it was gonna be crap, i havent tried it and already know it... Well Nintendo should ask Microsoft on a few pointers on Online action...
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Post by viruszero on Mar 17, 2008 16:58:59 GMT 2
No... I wouldn't say it's just the rev's controls... Because that doesn't explain how the gamecube didn't have that many great games either... (Mainly the core nintendo ones with a few other developers later...)
I would suspect that: 1- The hardware itself... The rev's hardware is arguably only slightly better than the ps2/gamecube... Which probably is going to show it's age well before the ps3/xbox360. And this could potentially scare game developers off... Who wants to downgrade their game for just that system? And how much work would it be to port an existing game to the rev? (Would have to revamp all the controls, the game engine to work on the rev, and have to tone everything down so the system can handle it.)
2- Nintendo's management - Look how sloppy Nintendo is in managing their system. They promise X but don't deliver... They said world wide release of brawl... yet it didn't happen. The rev internet/wifi? poorly done and implemented. Games... same tried and tired games over again. Very little expansion here, and they don't seem to have many other developers contributing to their system.
3- Nintendo's strategy is that their games are more fun over better graphics... But I highly disagree with this because (like stated above and in previous posts): There is only so many times I can play the same minigame before I want to play a REAL game. (Minigame collections don't interest me. And I would say that after a while even to everyone else it will become apparent that it really isn't that fun.) As for the real games on the system, they only have a few good ones... (which they use to push the system, and as I said, are just the same characters over and over.)
So much for innovation... The rev FAILS. It may have sold alot, but also have to remember that while it sells now, what happens when game developers who sided with the xbox360 and ps3, crank out more quality games for them, and suddenly the rev's game library looks even more disparingly poor compared to the ps3/xbox360? I would think that you'll find ps3/xbox360 sales will pick up and more games for them will be sold. While the rev's sales will reach a plateau then that's it.
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Post by Silver Stryker on Mar 17, 2008 17:00:11 GMT 2
Thats where hackers come in, I believe. If my step-dad knows a guy who hacks psp's for fun to drastically boost internet speed, or play it on tv/with controler, leave it to someone to hack the wii to give steroids to its online capabilities. People will flock to by another/more wii's and do stuff to them once someone finds out how to hack the wii and post it up at youtube.
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Post by viruszero on Mar 17, 2008 17:15:21 GMT 2
Not necessarily... as not everyone will hack their rev. And I don't believe that being able to hack it will help sell it. Especially if it involves either hardware modification or complex software modification... Because the casual user won't want that, and basically anyone that wanted to do that would already have done that to their rev and/or their other consoles or just use their pc.
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Post by generalshenx on Mar 17, 2008 19:18:30 GMT 2
Oh, give me a break. I think the bigger issue is that people don't want to make their games adjustable for the Wii. For instance, (something I'm mad about) Capcom is releasing a new SF game soon. I don't see what's the trouble with adapting it to the wii's controls. Also, they could make it function by using a GC remote or the wii remote sideways. In my opinion, it's third party laziness that is not giving the Wii "great" (although I think the games for it are awesome) games.
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Post by Silver Stryker on Mar 17, 2008 19:35:10 GMT 2
Not necessarily... as not everyone will hack their rev. And I don't believe that being able to hack it will help sell it. Especially if it involves either hardware modification or complex software modification... Because the casual user won't want that, and basically anyone that wanted to do that would already have done that to their rev and/or their other consoles or just use their pc. oh..I guess something like that was psp-exclusive then. And only in my school. must be it.
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Post by viruszero on Mar 17, 2008 19:36:02 GMT 2
There might be more than than what is simply at first look... What I mean is that to convert the new game to the rev, they'll have to do atleast this much: -reconfigure the controls (seems not that hard right? WRONG, you have to program entirely how to react to what motions and that means alot of coding and figuring out what will do what. Not simple from ps3 to 360 mapping like: "okay the circle button will be the a button" and simply change stuff like that. Granted there's probably more work than that in converting the controls... but no wheresnear as much as it would be for the rev. ) -reconfigure the engine that builds/renders the game... (That is make sure the rev can handle it... which if the game is designed for the 360 or ps3, then the game would very well be too much for the rev. So then it's going to have to be reduced down so it can be rendered right. This basically means examining every inch of the code that comprises a game... and that's a MASSIVE ammount of code. Well over 10,000 lines, I would hazard well over a half million or so lines just to be on the safe side. ) And here's a bit of evidence for that: gamearchitect.net/Articles/SoftwareIsHard.html
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Post by maverickzero on Mar 17, 2008 20:48:24 GMT 2
I agree, I rarely see any new Wii games that are WORTH getting, and I barely can buy all good games. the 360 gotten crowded in november/december. Halo 3, Mass effect, Call of Duty 4, PGR4, Assasin's creed and much more. for the wii it was just mario.
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Post by Raikon on Mar 17, 2008 20:57:30 GMT 2
Oh, give me a break. I think the bigger issue is that people don't want to make their games adjustable for the Wii. For instance, (something I'm mad about) Capcom is releasing a new SF game soon. I don't see what's the trouble with adapting it to the wii's controls. Also, they could make it function by using a GC remote or the wii remote sideways. In my opinion, it's third party laziness that is not giving the Wii "great" (although I think the games for it are awesome) games. It's not just CONTROLS. The graphics, effects, everything needs a major rehaul because of the Wii's failure hardware specs. Look at Soul Calibur Legends, a famous fighting game adapted to the Wii and look, it's considered one of the worst fighting games ever made.
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Post by Miguel on Mar 17, 2008 21:56:12 GMT 2
From what I can see, it looks like the thing that's killing the Wii is the fact that alot of gamers are ignorant power junkies.
Nintendo's intentions for the Wii was to create something that's fun to play and appeals to a broader audience then before. Unfortunately, the broadest audience seems to put the visual experience ahead of the actual gaming experience.
"What's this? The graphics don't look so real I can't tell them apart from my hand? I just stabbed a guy in the eye, but the blood flow stopped before it reached the other side of the room? The special effects haven't blinded me yet? THE WII SUCKS!!".
I honestly don't care how realistic the graphics are. So long as they look good, I'll be satisfied. I also don't care about the blood and gore. It's just a needless luxary. And sometimes it even goes too far. I do NOT think that girl would bleed that much if I put a katana through her stomach in real life. I don't give a crap if the plotline sucks. If the game is fun enough to compensate, then it's even better. I can just skip the cut scenes and go straigt into the boss fight, more action for me!
If you want to be visually blown away, then go watch a movie. The point of a video game is to enjoy doing the stuff yourself.
But of course, that's not including Nintendo's love of mini game packs, as VirusZero has already complained about. Multiple times. But this is a judgment mistake on Nintendo's part. Either that or they don't have ideas for a real plot so they just package a couple of mini games onto a Wii disk and ship it out.
And there's also the fact that people aren't ready for the way the Wii gives more freedom and control to the player. You swing a remote in the real world to slash with a sword in the game. You point and push a button the Wiimote in real life to fire off a gun in the game. It's a big step towards Virtual Reality gaming, and quite unfamiliar (at least in North America. I heard that there are japanese arcade games where you point a plastic gun and shine an LED light on the screen to fire, and you have to dodge the enemy's retun fire while you're at it. That's an even bigger step.). One could argue that it came too fast. Nintendo may have jeapordized their reputation and company itself in their attempt at one-up manship over Sony and Microsoft.
Let's just hope the Wii doesn't die out and leave Nintendo to become just another third party company like what happend with Sega's DOA Dreamcast. I doubt they could thrive on the DS alone.
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Post by Raikon on Mar 17, 2008 22:04:25 GMT 2
I don't care about graphics. For the Wii to give freedom and control to the player they require GAMES to do so, which the Wii lacks, and alot of the games for the Wii don't even take advantage of the Wiimote's sensors.
Virtual Reality? Last time I checked, there's already a console with that and look at where it is :o
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Post by Miguel on Mar 17, 2008 22:36:02 GMT 2
The first line, I agree with your opinion. But, the problem is that many other gamers don't, and that's why they're just letting the Wii die out. The second line, blame the developers. And Jhonson. It's always somehow Jhonson's fault.
The third line, a console with true VR that already exists? Considering this is news to me, I get your point.
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