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MMZ 1.5
Jul 23, 2006 21:15:31 GMT 2
Post by Atnas on Jul 23, 2006 21:15:31 GMT 2
Well, I'm not sure where to put this(no development forum I can see) So I'll just put this here, as it is a megaman zero fangame. Yes. A fangame. I saw in the flash forum some complete newbie to game development say "let's make a game" It appears he has abandoned this thought and is now living under a rock...somewhere... I thought to myself,'hey that's a good idea!'. After reading the thread, I realized it had no future... Which is why I will be making a megaman zero game that will fill in the timeframe from MMZ1 to MMZ2. It is the only open opportunity to make a game still staying true to the story. I do have experience in developing game software, and I would like to see if any of you would like to help. I myself will be working with artwork and programming, but I fear my creating the story would not hold true to the series, and I'd need some people to develop the plot. If you are interested, just post and tell me what you think should be in this game and if you are interested. Don't worry, I won't be demanding, It's just something I thought of that could be a good addition to the megaman zero series, as I do not entirely believe zero will debut in any more games bearing the MMZ title. Then again, It could just be my little faith in intecreates consistancy.
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Post by Chaos Tank on Jul 24, 2006 0:47:19 GMT 2
That sounds like a fun idea. It was said that Zero wandered around for a year after Z1 and that the battles slowly lost meaning for him. You could show what happens during that year. Unfortunately I have no clue how to make something like that but I wish you luck, it sounds cool
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Post by Atnas on Jul 24, 2006 1:03:04 GMT 2
Yes, that is what it will be essentailly based on, but because of copy X not being there to rule, and harpuaia in his stead, I would think that Harpuaia would go with the 'deploy hundreds of drones' rather than 'lets make some bosses' Of course I would put mechaniloid battles in, but the sheer numbers zero must haave fought tomake him lose heart would make it more fitting to have a KO count somewhere on the screen. Instead of going on missions you could travel throughout the game, killing hordes of drones, and making your way to the factories and destroying them. But, I would add in appearances of the gaurdians, everyone loves them. I'm not really asking for much, bu if anyone would like to add in their character somewhere, I'll add you as a friend or foe. I just don't know about doing all of the spriting for characters myself, even though I am good at it
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MMZ 1.5
Jul 26, 2006 11:12:13 GMT 2
Post by Albireo on Jul 26, 2006 11:12:13 GMT 2
I got an idea!!!!! In the endless wasteland, you battle armies of those blue dudes, thunder rod ones, flying ones, shooting ones of course and those fist ones and when you get to the end of them, you battle a golem, well you should make like 100 lvls cos theres heaps of battles, mayb simplify it into like 25, once you get to the final lvl, you fight like 2 golems (1 one each side of screen) and then after that, MMZ2 starts XD I put this cos i thought it was great so dont say anything bad...
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MMZ 1.5
Jul 26, 2006 18:09:04 GMT 2
Post by Atnas on Jul 26, 2006 18:09:04 GMT 2
Golems are uber easy How about 20 in a flat stretch of land for the boss of one level. Remember, I'm gonna try and live up to the difficulty of it's namesake. The K.O. count is a perfect way to see if the boss of the level appears in the room or not. For a sandy area, for example, the K.O. count max would be 150 and when you do reach that, a mechaniloid would rise from the sand and there's your boss. Right now I'm searching for a good platform to put it on, software wise. Game maker is easy, but I don't have any experience in it, although I wouldn't need any great amount of knowledge in the use of it. RMXP is what I am most experienced, with the programming language Ruby. It does lag horribly with a windows 98 though. Flash... I do have the full version of Flash MX 2004, but I do not really have any experience with sprite movies, let alone games, although I am learning fast. I was thinking of making it for Visual Boy advance, but alas, it runs so slow. Making it an Snes ROM would be excellent, as there is no lag with those. The only problem is that I do not know how to go about making an Snes ROM. If someone could decide what they think would be a good decision, please tell me. If all else fails, I will program it straight into a Ruby compiler, as opposed to using RMXP to bypass the nuisances.(are-rpg,M-maker, XP. It is only an rpg maker by programming only, I can change all that )
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MMZ 1.5
Jul 27, 2006 12:15:43 GMT 2
Post by Albireo on Jul 27, 2006 12:15:43 GMT 2
I dont noe anything bout game maker, but the bosses could be like..umm...that dude with those 6 swords in MMZ1 when your going thru the shrine....i'm all run of those ideas cos theres only a limit to wat bosses you can put.....
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MMZ 1.5
Jul 27, 2006 15:45:13 GMT 2
Post by Atnas on Jul 27, 2006 15:45:13 GMT 2
No, I can make my own. I'm a good spriter.
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MMZ 1.5
Jul 28, 2006 11:54:13 GMT 2
Post by Albireo on Jul 28, 2006 11:54:13 GMT 2
Thank god Atnas, think you can tell me wat i need for a sprite movie?
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Pariah Ronin
Newbie
His true origin and purpose are a total mystery...
Posts: 73
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MMZ 1.5
Jul 28, 2006 20:31:28 GMT 2
Post by Pariah Ronin on Jul 28, 2006 20:31:28 GMT 2
I think there should be a couple major cut scenes... as fun as hordes of enemies are developing some sort of actually plot and character development would be nice... there are three or four major points between Zero 1 and Zero 2. He busted both the shield boomer rang, the triple rod, AND managed to forget most of the moves he had learned in Zero 1. Also he's lost sight of what he was fighting for, the battles have lost meaning for him, so what brings that about aside from sheer numbers of the enemies he faces.
So showing that when the each of those weapons became unuseable and explaining why he seemed be losing this knowledge after slashing his way through hundreds of drones might be something to add to the game... making it more challenging.
Also as for enemies... massive hordes and all I'm thinking there should be one major boss just to keep it simple. Zero has to battle his guy several times but the bastard always runs away before he can destroy him... and the guy always seems to saying things that really get to Zero...
Who you want to fill that role... up to you... but that's my suggestion.
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Post by Atnas on Jul 29, 2006 1:04:00 GMT 2
Thank you, you've given me many ideas. Instead of starting out with nothing, and gaining ex skills, you will start out with everything, and slowly lose all of your skills, weapons, and so forth. This will increase the difficulty of the game as the story progresses, so no need to make super powerful modded versions of easy foes. As for that main baddie, how about Harpuia? Or maybe just a character that pops up out of nowhere. I should give reason for Harpuia to not kill zero at the beggining of the second game because at the end of the game, zero shows mercy himself...Or something.
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Pariah Ronin
Newbie
His true origin and purpose are a total mystery...
Posts: 73
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Post by Pariah Ronin on Jul 29, 2006 6:33:27 GMT 2
Well, I wouldn't personally use Harpuia, mainly because he's supposedly running Neo Arcadia... that generally a full time job, but then again the resistance was able to escape, and if you want to make Harpuia neglectful of that its up to you... I mean Eplizo the weak delievry boy managed to steal one of the baby elves. So you know... your call.
Also something esle to think about... Cyberelves... how are you going to use them, because at the time Zero could only load and Feed Cyberelves in a Trans-Server... and if he had access to a Trans-Server during that year he would of teleported back to the resistance base... which would be probably pointless because it was abandoned and oh my god... You could actually have him show up there just to see the empty base... as a thought.
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Post by Chaos Tank on Jul 29, 2006 9:03:10 GMT 2
That is actually quite brilliant. Maybe thats why he loses focus, he thinks the resistance abandoned him, used him and abandoned him. And like Pariah said, you should show how he wears out his weapons.
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Post by Albireo on Jul 30, 2006 8:37:38 GMT 2
Wow, you guys think better than me! Those are very good ideas, but the thing that remains is how much harder the lvls are gona get, oh yea, mayb put a lvl where zero travels to the old base and searches it, but no-ones there. well anyways, i go that by putting together a bit of wat came into my mind and wat you guys said.
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Pariah Ronin
Newbie
His true origin and purpose are a total mystery...
Posts: 73
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Post by Pariah Ronin on Aug 3, 2006 17:04:12 GMT 2
As a thought why not use Wiel... (not directly seen by Zero)
Sort of in the distance, and you can hear his voice taunting Zero... while he sends his mechaloids to do the job.
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Post by viruszero on Aug 3, 2006 20:42:02 GMT 2
is this project still going to be done? if so i'd suggest against using flash, as flash will require ALOT of actionscripting. and it'll get even more complicated as you go as you'll have to code for everything that happens. also you'll have to worry about size issues and cpu use (too much code will cause the cpu use to skyrocket.)
so i'd say vba might be your best bet. though if it will run slow you may need other people to do the testing for you..
why not have zero start at a base that has a broken transerver so it can't teleport him but it can feed/load his cyber elves, and zero notices it has already been modified so it can save/heal him at the start of every mission?
like Zero walks in, notices the transerver and goes over to see it, after a breif inspection he notices that it's connection to the transerver net has been destroyed, almost as if someone wanted him not to be able to use that feature.
in the corner you see a shadow of weil which Zero doesn't notice as he inspects the device, as he looks up he shouts "whose there?" and the shadow disappears.
Zero saves then exits, back in the desert he notices a huge swarm of enemies, rushing into battle the first level begins (something like protect the building)
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