Post by Deathtanz Mantisk on Oct 17, 2009 15:47:23 GMT 2
[incohorent rant]
Finished reading some news article about a new super mario bros on Wii. They're adding some damn help guide into the game, so when you die enough times in a stage, it tosses in Luigi and he runs the level through once, finding the secrets and whatever, so you know how to do it.
WUT?
I find this whole thing just sad and pathetic. How many days did I spend as a kid playing SMB3 and dying over and over again thanks to time limit in that sodding coin castle? How many times did a single curse-word slip out of my mouth and my mom shut the console in anger? How many tears did I shed until I found out how to finish that blasted level? There were no internets to go to and find help. There certainly were no Luigis coming out to show me what to do. You played it, bitter as hell, and you beat it, and you felt like a REAL MAN! Ok, maybe not, but you felt good about finally getting it done.
And it's not just that. Take BioShock for example. I played it recently enough (until my stupid Vista-infested laptop refused to let me any further due to me entering a room with nothing in sight but black and no way to get out, graphix fail game fail I fail), and knowing that the game is essentially System Shock 2's steampunk offspring, I was simply overwhelmed with disappointment at the utter lack of challenge. The day I tried harderd difficulties on System Shock 2, the game started, I ran through all the crap to get my chara to the space ship, was shocked of the hp bar with a max hp of 12 and the sight of every upgrade costing 4 times as much as they did in easy... And as soon as I entered the first room with an enemy, this dude ZOOMS IN AND WHACKS ME DEAD WITH ONE STRIKE. It was like the game suddenly pulled over infront of me with a van, four 8-foot tall bodybuilders came out of the back, beat me with baseball bats and golf clubs and left. Game over, kid. Start over and try that again. That was difficulty! In BioShock it's like "oh you died. No worries! RESURRECTION IS FREE!!". Uh, yay?
Or how about Portal? Great game, sure, but once again, the difficulty is nothing to be impressed about. Most of the game is just enter room, look around, figure it out at first sight, get it over with. There were no hours spent thinking and cursing. Just a few screw-ups at a tricky little bit, but nothing that would get you properly stuck. I thought it was a puzzle-game? I hardly saw anything worth calling a "puzzle". Old macintosh my dad had had real puzzle-games, most of which's names have escaped me, but consisted of some 100 levels of pure impossible. I got past like no more than 3 levels in this one 2D portal-like-game where you teleport around a stage trying to get to the end.
Or ES4, Oblivion. Compared to Morrowind's difficulty, the game's a joke! The enemies are scaling, so you never walk into a cave with your lvl1 chara only to be greeted by an orc in full iron one-shotting you with a two-handed hammer (as in Morrowind). Need to go the other side of the world? Click the place on map and there you are. Wtf?
Today's games are too easy. If it's a good game, you play it and you get frustrated, but you beat it. I'm far more easy to be disappointed by something being way too easy than I am at it being too hard. Especially when I have something to compare it to. I never beat the yellow devil in Megaman 1, you know. I recall a game over galore in Ice Man's stage when I kept falling through some of the platforms in one of the areas. Far more annoying considering that I kept dying compared to that room before where the disappearing blocks kept me stuck for hours, since at least there I was just stuck instead of dying over and over. Or were there spikes at the bottom of those? Not sure. Either way, after hundreds of attempts, Iäd finally reach Ice Man and go on to wipe my with his fur-coat.
Further examples: I played Breath of Fire 2 through recently, and the game consisted of nothing but random encounters in every area every 2 steps where you'd face monsters that wiped half your party out in one move. No FFX-type "grind crazy till you do 99999 dmg and kill the last boss and everything else in one hit!". No FFIX-type bosses that consist of you just trying to steal from it while it does nothing but waste it's turns on pathetic attacks that don't damage you at all, until you one-shot the boss with your beefed up black mage. In classic RPG's, you die. You die and you die until you're as dead as dead can be. You start over and you die again. Then you go spend another 20 hours leveling up your dudes, come back, kill that damn pounce who was killing you earlier, only to find a tougher monster in the next room that again one-hit-kills everyone in your party. FF6 fanatic tower, for another example. Masses of floors of absolute murder, no save points, nothing. You can only cast magic, and most of the enemies have reflect or are immune to every element. You died, and you died alot. You get to the top, you find a boss, you die again. You finally beat the boss, only to realize that it casts Ultima as a final attack and you die. No crap about save-points placed 2 meters inbetween. You just died left and right. Furthermore, there were no walkthroughs all over the interwebs which I would consult as soon as I spent 5 mins not knowing where to go. BoF2 was essentially a game where you NEVER have ANY clue what to do. You're supposed to go to some corner of a continent you were at ages ago, enter a cave, whack a fence with one of you're character's staff. Right. It's just that NO ONE says you're supposed to go there, and you didn't even know that the chara can break the fence when you press X. You could never do that before. It's not mentioned anywhere. You don't know you're supposed to have that chara along there. You just realize it at some point by accident, stare at the screen for hours with your mouth open, and progress in the game.
In conclusion, nowadays games are far too kind on the player. Now it's as if no game dev had the balls to do anything with even the slightest clue of a challenge, due to the dreaded consolotards not being able to deal with anything that requires effort. Everything has to be so bloody easy. If there's anything to brag about in being a gamer these days, it's the fact that you don't belong to the fresh sissy generation. I beat Ice Man's stage. YOU HEAR?
[/incohorent rant]
Apologies for stupidity. :p
Finished reading some news article about a new super mario bros on Wii. They're adding some damn help guide into the game, so when you die enough times in a stage, it tosses in Luigi and he runs the level through once, finding the secrets and whatever, so you know how to do it.
WUT?
I find this whole thing just sad and pathetic. How many days did I spend as a kid playing SMB3 and dying over and over again thanks to time limit in that sodding coin castle? How many times did a single curse-word slip out of my mouth and my mom shut the console in anger? How many tears did I shed until I found out how to finish that blasted level? There were no internets to go to and find help. There certainly were no Luigis coming out to show me what to do. You played it, bitter as hell, and you beat it, and you felt like a REAL MAN! Ok, maybe not, but you felt good about finally getting it done.
And it's not just that. Take BioShock for example. I played it recently enough (until my stupid Vista-infested laptop refused to let me any further due to me entering a room with nothing in sight but black and no way to get out, graphix fail game fail I fail), and knowing that the game is essentially System Shock 2's steampunk offspring, I was simply overwhelmed with disappointment at the utter lack of challenge. The day I tried harderd difficulties on System Shock 2, the game started, I ran through all the crap to get my chara to the space ship, was shocked of the hp bar with a max hp of 12 and the sight of every upgrade costing 4 times as much as they did in easy... And as soon as I entered the first room with an enemy, this dude ZOOMS IN AND WHACKS ME DEAD WITH ONE STRIKE. It was like the game suddenly pulled over infront of me with a van, four 8-foot tall bodybuilders came out of the back, beat me with baseball bats and golf clubs and left. Game over, kid. Start over and try that again. That was difficulty! In BioShock it's like "oh you died. No worries! RESURRECTION IS FREE!!". Uh, yay?
Or how about Portal? Great game, sure, but once again, the difficulty is nothing to be impressed about. Most of the game is just enter room, look around, figure it out at first sight, get it over with. There were no hours spent thinking and cursing. Just a few screw-ups at a tricky little bit, but nothing that would get you properly stuck. I thought it was a puzzle-game? I hardly saw anything worth calling a "puzzle". Old macintosh my dad had had real puzzle-games, most of which's names have escaped me, but consisted of some 100 levels of pure impossible. I got past like no more than 3 levels in this one 2D portal-like-game where you teleport around a stage trying to get to the end.
Or ES4, Oblivion. Compared to Morrowind's difficulty, the game's a joke! The enemies are scaling, so you never walk into a cave with your lvl1 chara only to be greeted by an orc in full iron one-shotting you with a two-handed hammer (as in Morrowind). Need to go the other side of the world? Click the place on map and there you are. Wtf?
Today's games are too easy. If it's a good game, you play it and you get frustrated, but you beat it. I'm far more easy to be disappointed by something being way too easy than I am at it being too hard. Especially when I have something to compare it to. I never beat the yellow devil in Megaman 1, you know. I recall a game over galore in Ice Man's stage when I kept falling through some of the platforms in one of the areas. Far more annoying considering that I kept dying compared to that room before where the disappearing blocks kept me stuck for hours, since at least there I was just stuck instead of dying over and over. Or were there spikes at the bottom of those? Not sure. Either way, after hundreds of attempts, Iäd finally reach Ice Man and go on to wipe my with his fur-coat.
Further examples: I played Breath of Fire 2 through recently, and the game consisted of nothing but random encounters in every area every 2 steps where you'd face monsters that wiped half your party out in one move. No FFX-type "grind crazy till you do 99999 dmg and kill the last boss and everything else in one hit!". No FFIX-type bosses that consist of you just trying to steal from it while it does nothing but waste it's turns on pathetic attacks that don't damage you at all, until you one-shot the boss with your beefed up black mage. In classic RPG's, you die. You die and you die until you're as dead as dead can be. You start over and you die again. Then you go spend another 20 hours leveling up your dudes, come back, kill that damn pounce who was killing you earlier, only to find a tougher monster in the next room that again one-hit-kills everyone in your party. FF6 fanatic tower, for another example. Masses of floors of absolute murder, no save points, nothing. You can only cast magic, and most of the enemies have reflect or are immune to every element. You died, and you died alot. You get to the top, you find a boss, you die again. You finally beat the boss, only to realize that it casts Ultima as a final attack and you die. No crap about save-points placed 2 meters inbetween. You just died left and right. Furthermore, there were no walkthroughs all over the interwebs which I would consult as soon as I spent 5 mins not knowing where to go. BoF2 was essentially a game where you NEVER have ANY clue what to do. You're supposed to go to some corner of a continent you were at ages ago, enter a cave, whack a fence with one of you're character's staff. Right. It's just that NO ONE says you're supposed to go there, and you didn't even know that the chara can break the fence when you press X. You could never do that before. It's not mentioned anywhere. You don't know you're supposed to have that chara along there. You just realize it at some point by accident, stare at the screen for hours with your mouth open, and progress in the game.
In conclusion, nowadays games are far too kind on the player. Now it's as if no game dev had the balls to do anything with even the slightest clue of a challenge, due to the dreaded consolotards not being able to deal with anything that requires effort. Everything has to be so bloody easy. If there's anything to brag about in being a gamer these days, it's the fact that you don't belong to the fresh sissy generation. I beat Ice Man's stage. YOU HEAR?
[/incohorent rant]
Apologies for stupidity. :p