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Post by viruszero on Aug 30, 2009 22:52:22 GMT 2
Have you ever played a game that was almost perfect? That there was some flaw which if changed would make that game so much better?
If so, what game was it and what was the flaw? (And how would you rectify it?)
If not, are there any games which you think are perfect? And why do you think they are perfect?
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Post by Silver Stryker on Aug 31, 2009 0:01:51 GMT 2
Pong is the perfect game. because those who complain about it die in mysterious ways.
but really though, Megaman X command mission is a good game, but one flaw I don't like about it is the death of too man "should've been" protagonists. it was bad enough with the whole Spider thing, but Shadow should've been a double agent at least. Him going maverick in that short amount of time(apparently, he was talked into joining the cadre or whatever while X and Zero were going through the ruins) was kinda cliche and dull since it wasn't due to a virus...
Another good game that would've been better is Red Steel. It's an all-around good FPS, but sneaking is worthless. Enemies automatically know where you are, so unless you're trying to find cover, sneaking around is pointless. Also, AI has perfect aim, so the Sniper rifle is useless because you'll die by the time you find someone...As soon as you turn your head from a corner to locate someone, you'll be shot.
The first metroid prime game would've been so much better if it had the gameplay of 3,....but I hear they're changing that soon.
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Post by randomdrifter865 on Sept 2, 2009 5:16:40 GMT 2
Pong is a game I could never beat at all... As for command mission yeah that was someone stale in the beginning, Can't really think anything almost perfect...
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Post by Deathtanz Mantisk on Sept 2, 2009 11:20:35 GMT 2
System Shock 2! Ingenuity in a can. Creepy atmosphere, cool gameplay, insanely challenging.
Flaws, hum. Well, the graphics, for one, which were rather poor even when it came out - but that isn't much of a problem anyway since some mods can be downloaded in order to fix that... The real flaw would be the slightly hastily constructed plot. Some of the ongoing events just appear out of place, as if they had been put together while the folks were running out of time (which I hear was the actual case... :p). I read somewhere that it was supposed to be a whole different game to begin with, and they just modified the story and whatnot a bit to make it fit into SS-universe. Even as unpleasant as that sounds, it's not too bad of a problem, since the thing can be stomached perfectly fine. Just a minor flaw, imo. ><
Edit: Oh, and another flaw worth notice... The complete lack of challenging boss fights. The rest of the gameplay on harder diffis, and even on easier ones, is ridiculously difficult: every step needs to be calculated and you'll swear and cry and think of reloading a game when but a single ammo goes to waste. But the boss fights! First one is just a regular enemy from later parts, but is essentially treated as if a boss. Ridiculously easy, to be blunt. Second one is more challenging, but only requires a bit of luck as one runs circles and shoots at it a few times... And it dies without much of an effort needed, either. The last boss is even easier! Just stand there, put a rifle on continuous fire, and shoot at it for like 3 seconds and it goes boom.
The bosses are simply underwhelming. Otherwisely, the difficulty is off the charts. Which is great. :p
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Post by Miguel on Sept 5, 2009 16:47:42 GMT 2
Phantom Hourglass had two flaws.
Flaw one: The Temple of the Ocean King. You need to come back to it between each dungeon to get a map of the sea where the next one is, there's a completely unnecessary timer (But then again, name me a timer in a game that has been necessary), and the halls are constantly patrolled by unkillable phantoms, which kills any fun that place might've had except for the last run through it, where you have a sword that can kill them.
Flaw two: Being entirely controlled with the touch screen. This isn't as big as a flaw as the Temple of the Ocean King, but all the same it's a ubiquitous problem that I've no way of avoiding. You see, often times when I try to roll, I swing my sword instead, and when I want to just use a regular sword swipe, Link does a full spin attack. The game would've been better if, like the Wii port of Resident Evil 4, you had the option of using button controls.
And also, I guess you could call this a flaw: the plot is essentially a weak attempt at combining the plot of Link's Awakening with the traditional Zelda fare of "Princess needs help, no one else in the world can be arsed, go help her", and while that wouldn't necessarily be a bad thing (Link's Awakening was one of the best Zelda games), they left out what I believe is the best part of Link's Awakening, Marin. Or Malon, if you go by her properly translated, non-engrish name.
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