Post by randomdrifter865 on Apr 1, 2009 1:12:39 GMT 2
I am not sure if this was on a thread before ,but I am real itching to beat and fight Bass BX and I am looking for any good ideas for folders to beat him I have tried a whole lot of things myself from good flowing folders, to feild changers, even the trap advance which I have figured is practially useless if it doesn't hit him even if I put a whispcapsule on it, Then I did the whole wait for chips every round without flow whats so ever and that worked up till he obliterated me in one shot. The folder I use normally for other Navi fights works quite well in terms of it being 1 code which is A and the use of asterisk type chips help it shine the only code in it that isn't A is Roll3 for obvious reasons. The other folder heavily uses Slash Cross and its abilities which is good for a lot of virus type battles. Heck with that A folder I kicked Protoman FZ's butt and the first two Bass incarnations with said folder. These are the chips in that folder.
Airshot * x2
Trn Arrow1 A x3 or 4 depending on the Navi I Fight.
MachGun 1 A x2
MachGun 1 * x2
TrplShot * x 1
Double Shot * x3 or 4 depending on the Navi mostly Chargeman.
Reflector 1 x3
Reflector 1 *x1
Recover 30 * x3
Recover 80 * x1 I need to change te recovers to something better perhaps...
AreaGrab * x1
Fast Guage * x1
AntiSword A x3 Usually for fight against Navi's who use swords good combo with reflector 1 A or * Then I do 200 instead of 100 with full syncho after a counter. I do change these out with more A types or * type chips which are usually random assembles chips that work well for time to time.
WhispCapsule * x3
Attack +10 * x3
Roll 3 are x1
Its got good flow and you must be very good with countering for it to work and it does exploit against Fire type Navi's quite well. It dosen't work on Bass BX quite well do to his large sum of HP 3400 and the fact my timing on his counters are completely off forcing me to resort to drastic measures with the charged whatever cross attack I use which ends in big fail as well...
Well thanks for your time to read this.
Airshot * x2
Trn Arrow1 A x3 or 4 depending on the Navi I Fight.
MachGun 1 A x2
MachGun 1 * x2
TrplShot * x 1
Double Shot * x3 or 4 depending on the Navi mostly Chargeman.
Reflector 1 x3
Reflector 1 *x1
Recover 30 * x3
Recover 80 * x1 I need to change te recovers to something better perhaps...
AreaGrab * x1
Fast Guage * x1
AntiSword A x3 Usually for fight against Navi's who use swords good combo with reflector 1 A or * Then I do 200 instead of 100 with full syncho after a counter. I do change these out with more A types or * type chips which are usually random assembles chips that work well for time to time.
WhispCapsule * x3
Attack +10 * x3
Roll 3 are x1
Its got good flow and you must be very good with countering for it to work and it does exploit against Fire type Navi's quite well. It dosen't work on Bass BX quite well do to his large sum of HP 3400 and the fact my timing on his counters are completely off forcing me to resort to drastic measures with the charged whatever cross attack I use which ends in big fail as well...
Well thanks for your time to read this.