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FFSX6
Jun 8, 2008 5:19:51 GMT 2
Post by viruszero on Jun 8, 2008 5:19:51 GMT 2
After 2 years of developement and re-development, BlackDevilX has finally released his next installment of his series Final Fantasy Sonic X 6... Location at NG- www.newgrounds.com/portal/view/443187So what are your thoughts on this ep?
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FFSX6
Jun 8, 2008 6:30:02 GMT 2
Post by Silver Stryker on Jun 8, 2008 6:30:02 GMT 2
I love the idea of this, and I loved it, but at the same time I hated it. Just like how I have this certain hatred for Naruto and Bleach for trying to be like DBZ, I hate this(as well as SMBZ) for being like SQFP. The only thing that makes me love it is its interaction among other things. even then, I my liking of it becomes lower and lower because of Knuckle's role: Just another guy to help out. Evit if that's what he officially is, at least he was the second strongest in SQFP. Basically, I'm a hating Knuckles/SQFP-biased fanboy who is enraged for the smaller reasons. Though the original sonic character in there inspires me to continue onto making my characters via sprites again.
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FFSX6
Jun 9, 2008 4:45:06 GMT 2
Post by dykrentsu on Jun 9, 2008 4:45:06 GMT 2
I thought it was a wonderful flash! Brilliantly executed by the amazing BDX. I think this flash proves his amazing actionscripting skills when it comes to the RPG parts. It was nice and smooth and the Voice actors made it all flow together.
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FFSX6
Jun 9, 2008 5:26:47 GMT 2
Post by viruszero on Jun 9, 2008 5:26:47 GMT 2
Actually, most of the actionscripting is fairly easily done... If I'm not mistaken, the most complex part of the actionscripting would be determing random damage... But even then, that's not too hard... A simple use of the Math.random();
Even getting enemies to attack and what attacks they use is just the random number generator with each event triggering a movie clip depending upon which number results from the random number creation.
Something like this: (Say for example, it was X using a rapid fire move, where he took several shots in a row...)
on(release) { if (Xshoot.play()) {
MissNum = 15; //variable that determines the number needed to be less than for a miss
CriticalNum = 90; //variable that determines the number needed for a critical
Rndnum = Math.random("Xshotnumber"); //gets a random number, for each shot that X would take
while(Rndnum > 100 || Rndnum < 0) { Rndnum = Math.random("Xshotnumber"); // This checks that the number isn't more than 100 or a perfect critical or less than 0 with would be a miss. If any of the numbers are above 100 or less than 0, they get regenerated until they fit within the range. }
For (i, i < Xshotnumber, i++ ) { // this checks each shot that is made to see if it is a hit, miss or critical, and it calls the proper movieclip for each action as it resolves.
if(Rndnum >= CriticalNum ) { Xcritical.play(); } else if (Rndnum <= MissNum) { Xmiss.play(); } else{ Xattack.play(); }
} } }
(Only thing to bear in mind about this code is that I wrote it without Flash open to check it as I went... so it may need some minor tweaks to make it work properly. But again this is just for demonstration purposes, and would likely be similar to what BDX uses.)
The real challenge from making any flash movie is getting the thing animated, then putting the voice actors in and making sure it all syncs up well. Oh and you may also have to worry about the 16,000 frame issues...
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FFSX6
Jun 9, 2008 6:10:11 GMT 2
Post by generalshenx on Jun 9, 2008 6:10:11 GMT 2
Yeah, the voice sync is not easy. I'm getting annoyed trying to fix that on my thing.
On topic:
Is this flash a game or a movie?
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FFSX6
Jun 9, 2008 14:59:57 GMT 2
Post by dykrentsu on Jun 9, 2008 14:59:57 GMT 2
Oh I see, hehe actionscripting always look complex to me. I believe it's a game and movie. XD
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hiddeninja
Newbie
No, No, Stay back boy... Don't make me kill you!
Posts: 20
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FFSX6
Jun 18, 2008 3:10:33 GMT 2
Post by hiddeninja on Jun 18, 2008 3:10:33 GMT 2
Lol the episode was cool and all but it makes me sad hes gonna start animation and its gonna take like 2 years *agian* maybe to make the new episode
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