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Post by maverickzero on Feb 18, 2007 9:56:04 GMT 2
ok. I attach them. And we can use game maker for programming. But if you want to help, you NEED the full version. the link is on page 62 in FZ board comic.
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Post by Netto on Feb 18, 2007 10:41:09 GMT 2
ok. I attach them. And we can use Window movie maker for programming. But if you want to help, you NEED the full version. the link is on page 62 in FZ board comic. Windows movie maker? That's so not programming. Well, I suppose you mean Game Maker.
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Post by Darc Abyss on Feb 18, 2007 10:54:37 GMT 2
Um, maybe some gangs and groups would be good. Not like 3 guys who hang out, but rather a group that for every member, gets a bonus to stats and certain weopons and armor. Maybe some gang wars would be awesome. Hopefully, one group won't become too powerful, but maybe that could entertain many players. Think about it. A HUGE gang war against a very powerful antagonistic gang. I would so f***ing play if it had that. Gotta have certain jobs/classes, like i guess Deleter (Warrior) and crap like that. Try to have branching classes. This has the potential to become freaking awesome. Oh, and don't charge, don't make things member only, like Runescape does...Also, make an option to have different charge attack, and different charge levels. By the way, is the battles going to be like MMBN? I would prefer something a little more skill oriented. Be able to use the landscape against your foes. Destrucable enviroments would be awesome, but I'm sure that some body would just constently destroy a bridge to an importent place....respawnable might be good, but laggy. Jumping, and improvable jumping. possible vehicles and transpotation, like trains and boats, including a cruise ship so people can party. I know, its a lot to ask or suggest, but maybe you can get a revolutionary idea out of them. One that will change the world of MMORPG's for enternity. Just give me a bit of credit if it does. ;D (Greedy little prick, arn't I?)
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Post by maverickzero on Feb 18, 2007 11:26:25 GMT 2
Yes Netto. sometimes it happens when I am long busy with example window movie maker. then I am busy with game maker. srry. And Darc Abyss, that is a good thing. currently I am busy with a frickin low demo to check out how Game maker works. Gangs sounds good.
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Post by Netto on Feb 18, 2007 11:31:59 GMT 2
How far are you in the programming? I guess you need some networking and database knowledge. This looks like a BIG project.
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Post by kutagh on Feb 18, 2007 11:57:08 GMT 2
MMORPGs are always big projects. But we can take the time for it, as long as (nearly) no one quits the project. Myself, i am going to study at the university the master Game and Media design after a basic study of PC science, but that will take a few years before i reach that. But when Ive done that, i can always help updating the game. Tip; don't keep the game unreleased until all bugs are fixed and until you got everything in it, but instead release a V0.1 and note on the website of the game that it will be still updated and that there are features missing that will be coming soon. That way we can get earlier more people, and thats important. Also, i guess we would need a good server, or maybe a few smaller servers to be able to hold all players, and we will need Crowd Limiting, like in Anarchy Online. AO got crowd limiting, it automatically creates a new instance when there are too many people in some of the instances and puts them there when they zone (switch game fields, for example from city to shop and vice versa) Yeah, we should make the game unique, but at itself the game is already unique (a MMBN MMORPG) but not... well lets say not completed. There are things that can be added, like multiple people in 1 fight versus loads of viruses (the 3v5 idea) and of course the gang fights, that will be then in fights of 3v3 all at the same time. I got a feeling however that we need to.. well lets say change the system of chips. A deck of 30 chips isn't enough i think, but we would need to work with a minimum and maximum (i was thinking of a 30 to 60 range) so it would benefit in the long run if you got 60 chips but also benefit in the short run if you got 30 chips but more powerful and easier to stack on each other. Or we should have a 'shuffle deck' turn where you can only use your buster (or whatever you got instead of it) and then the deck would be shuffled. 1 more thing i would like to add, is to have all sprites having their own name as a race, and having something like a general range (gun range, all sprites that can only fight with guns, and heal range, all sprites that are mostly healers) and then indeed professions, but dont force professions. Make it like doing a quest for reaching a profession title level (like for the deleter profession, first novice deleter, then normal deleter and then master deleter and then MegaDeleter for example) and give each profession their own bonusses. Also make for every sprite their own base HP and attack damage, but balance it somehow that we dont get overpowered characters. Also, we would need a skill system, yeah, but i already suggested something to Virus maverickzero And the more 'powerful' chips would require something (like 300 heal chip requiring you 10 points in the Heal skill-tree, or a Darksword that requires you to be side x and having 15 points in the dark skill-tree, or a Gutspunch that requires you to be profession Beater. These are examples with MMBN names) And every point in the sword skill adds 5 to 10 more damage to sword attacks (thus giving a reason to specialize in sword attacks or gun attacks) or healing more for the heal chips, or for the miniguns adding for each point 1 more shot but adds also to balance a bit more time because of the 1 more shot. And a last thing, we would need to create our own names for the chips, NOT using names like Gutspunch. The chipnames sword, widesword these names are okay, but we will have to keep it to a minimum
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Post by maverickzero on Feb 18, 2007 12:26:58 GMT 2
Hmmm ok. I am going to create standard sprites for the ones who can't sprite. I could've used normal navi, but I think many people wouldn't like it if you play with such strange things.
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Post by kutagh on Feb 18, 2007 20:47:06 GMT 2
I would recommend using only your own sprites, and give them all something like base abilities (as like only being able to use ranged weapons, meaning they cant use any swords and so on) so we keep full control over the game. Yes the idea of being capable of using your own sprites is good, but i wonder how much people actually are wanting to use their own sprites, i think the majority would be wanting to start playing fast. Therefore i would recommend having 50 to 100, maybe even 200 base sprites and give them all something unique. 1 of them got loads of HP, but doesnt deal that much damage (and the damage skill-trees will give just 5 additional damage) and an other is extremely powerful but doesnt have much hp at all, so for an exprienced player they are dead meat (just get 1 of the most powerful canons and blast them away) and their hp skill-tree doesnt give that much additional hp. And the rest lies somewhere between this.
Also, i would recommend to NOT use the system of MMBN for the viruses (random battles) but making the virusses visible, and when you got a team of 6 the teamleader can pick the threesome that gotta fight the virus (thus can having a twink teaming up with 2 newbies, to give them much additional xp than fighting with 3 newbies or alone) but we will have to make 'team ranges' (so you cant powerlevel your new character with your main that already hit the level limit) and we will have to create "Upgrades", something like Armor, but then a la MMBN (thus having for example a beam-helmet you can equip (not visible) and that adds to some of your attacks +10 or so damage, or a doctor mask that adds additional HP) but having requirements for them (for example, being subprofession ranged, or must be lvl 20+)
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Post by maverickzero on Feb 18, 2007 20:50:31 GMT 2
I still vote for custom sprite. Besides. there get likely 1000 admins there and 5000 Mods. So don't worry about foul sprites.
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Post by Netto on Feb 18, 2007 23:58:03 GMT 2
Myself, i am going to study at the university the master Game and Media design after a basic study of PC science, but that will take a few years before i reach that. I'm currently studying internet technology, first year. But I guess I will be concentrating on other stuff rather than games.
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Post by maverickzero on Feb 19, 2007 10:58:57 GMT 2
Ok. I am going to sprite now, and don't worry about admins, Netto, do you want to become a admin? See? (Netto please answer)
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Post by patricksig on Feb 25, 2007 18:37:47 GMT 2
A Mega Man MMORPG? That sounds very interesting. I wouldn't mind trying such a game out.
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Post by kutagh on Feb 26, 2007 18:00:58 GMT 2
@patrick, then you will have to have loads of patience, since it will be at least a year before it will be released. we still have to really begin the game, what we are doing atm is the basics (read: sprites and the 'maps' for the game itself) and thinking out ideas before laying them down as a fact. We dont have a production team yet, and no rules yet.
To Virus maverickzero and everyone who will join the team. We will have to create a development team soon, I would like if the development team is chosen next month (begin april) and a production team max half month later so we can have at least some work. Development team needs to make plans, of what we need to do. Examples are, creating sprites, creating maps, making rules of the game (task of the dev. team too) thinking out skill system (which i already suggested, but a bit finishing) and quests and professions, creating chip-names/chip-attacks (and sprites) and many more things. The production team will have to code and place and so on.
Also, since you make it a MMORPG, make in the game save points (or save terminals or save navis, anything that gives the option of saving your level and xp, and of course the location youre at) Then, when you die you lose all unsaved xp (except the xp from before you level-upped, so you cant lose levels) and something like temporary lowered skills or a penalty for not too long. In Anarchy Online, you get 5 minutes resurrection sickness, and you gain slowly your skillpoints back. You could base it upon this, since it is balanced and makes it less direct-action based and more skill-orientated (for example, not getting overwhelmed by 3 fights of 5 virusses in a row, because you cant heal up between it then, and when they hit often you might lose then.... in 3 fights you face a total of 15 (!!) virusses which you have to defeat....)
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Post by maverickzero on Feb 26, 2007 18:13:39 GMT 2
The development team contains right now: : Me. :Advent Vile for some Sprites : Kutagh. IF you want to join, just post it here/PM me. PS: You don't need much free time. Some free time is enough. I am aiming on Netto and Omega..
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Sorrum
Robot Master
Dropping in to say hi
Posts: 462
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Post by Sorrum on Feb 27, 2007 23:17:00 GMT 2
i would play this. I'll help ban people.
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