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Post by randomdrifter865 on Sept 26, 2009 6:30:45 GMT 2
When I saw this trailer I admit I was a bit dissapointed. So far you go around as Megaman exe and Lan. I seems to me Geo is more of a boss figure right now. This totally disclaims him being playable at all. It feels hes just an event to a revamped version mmbn1 as was Megaman exe in the first two starforce games.
Well reading more into the news of this it seems the series creator of BN1 and Starforce is interested in continuing on remaking the whole BN series... Do we really need to see a remake in that amount of years? I know the BN series was very good and it seems fans still cling on. I know I do ,but not in that way...
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Post by VileMKII on Sept 28, 2009 17:21:58 GMT 2
It would be cool if they did it to three as well, but thats it. After BN4 they started to super-suck
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Post by randomdrifter865 on Sept 29, 2009 4:01:42 GMT 2
BN4 was terrible, BN5 was decent to make up for 4 and BN6 was superb ,it's still somewhat mediocre. For 2-3 were good if I could beat the regular 1 then it wiuld come before 2 and 3.
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Post by VileMKII on Sept 29, 2009 17:27:03 GMT 2
I think one kinda sucked. The gameplay was slow, the chips were lame, and the bosses just sucked. Not to mention its a pain to find your way around in the cyber-world, mainly the undernet. Though knowing that this is kinda like a new game Crapcom might just fix the bugs that I hated in the game.
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Post by randomdrifter865 on Sept 30, 2009 5:04:02 GMT 2
Well as far as we know that BN1 will get BN2's battle system which was probably the best system for battle. I am going to assume that will be in place. The wild codes are there so that means attack ups and some other random chips for that code. Yeah 1 had the worst bosses so i hope that they change them up a bi or something to give us veterans some surprises.
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Post by VileMKII on Sept 30, 2009 15:59:06 GMT 2
Not so much that the bosses sucked, but 3 had the best battle system, which is what I would like to use. Idunno, we'll see.
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Post by randomdrifter865 on Oct 1, 2009 3:09:57 GMT 2
Yep will see.
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Post by randomdrifter865 on Oct 22, 2009 3:53:31 GMT 2
More info for the peeps that are interested. Here is a link to a new article done by the megaman network crew showing some mass updates to the crossover so far. www.themmnetwork.com/2009/10/21/rockman-exe-oss-homepage-updates/There are four links that lead to more info on how SF Megaman plays, The program advances, The story, Clockman exe and that multiplayer thing or whatever it is. Sadly all the text to the pages themselves are in Japanese, but there is pictures so we can figure out what half the stuff is trying to say to us... Well sorta... You all are in for a treat. ;D ;D
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Post by VileMKII on Oct 22, 2009 20:32:30 GMT 2
Oh nice to know that the duo advances are back. Hopefully the Rockman/protoman combo PA is coming back. Not to mention that some SF cards are in the game, hopfully its some cool ones like Spinblade, swordFighter, FlutterKick, Millikick ect.
Though I wonder now, Subaru can rapid fire, shield, and lock on, all of which are cool. However can he charge? if he can, he's by far better than Hub, but if he can't, I think their more evened out.
Oh I wonder if they will have the navi cust in this, or the brother band?
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Post by randomdrifter865 on Oct 23, 2009 0:36:10 GMT 2
Probably neither because its BN1 I think ,but that can be proven wrong as more articles come up.
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Post by VileMKII on Oct 23, 2009 16:02:44 GMT 2
I just ask that because if there's nothing there to customize Hub, then Subaru is going to be insainly over-powered.
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Post by randomdrifter865 on Oct 24, 2009 4:32:31 GMT 2
True ,but I think that is why Hub has P.A's and The Charge Shot of BN1 and network transmission.
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Post by randomdrifter865 on Nov 12, 2009 8:28:05 GMT 2
Well looks like the game finally got released into Japan and I just saw a commercial for it. So looks like they finally finished the game. So if you see the notice on the megaman network check it out. America will take a while because it hasn't been announced yet.
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Post by VileMKII on Nov 12, 2009 17:43:54 GMT 2
Sweet, time to hit up game faqs for info
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Post by Zsaberslash on Nov 12, 2009 21:37:07 GMT 2
I'm playing it right now, as a ROM of course... SS Rockman is NOT playable from the start... Instead you get a small cutscene which starts off somewhere after MMSF3 in Dr. Goodalls lab with Luna, Zack and Bud with Dr. Goodall with SSRockman and the Doc talking something about these clocks randomly appearing and something about 200 years... (I don't understand much japanese...) (MMSF3 graphics are kept in the cutscene) SSRockman is about to jump into the clock but Luna says something and he then jumps into the clock and appears 200 years in the past on the net. The clock dissapears and SSRockman says something... *End cutscene and back to the title screen* That's what happens when you choose the first option on the title screen. Second option starts BN1 story... As I write this I'm surfing the net Changes? Music seems to have a bass track... Map on the bottom screen while on the net. Only 2 rows on the custom screen (So max of 10 chips max instead of BN1s 3 rows and 15 chips max). Voices... >_> Rockman Collusiem... A sprite of Rockman.EXE is on the bottom screen in the real world, touching Rockman (lol) acts as the L button (L button still has the same function). Auto-run! Press and hold B to walk... X opens the menu as well as the start button. New face sprites for EXE cast... Scenario involving Clock Man (not got that far yet...). And that's all I can find... Oh yeah anti-piracy seems to be in the game... (I myself haven't encountered this problem myself but someone I know has...) Anti-piracy forces battles in the net every step you take... It also stops you from editing your chip deck and stops you entering Rockman Collusiem.
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